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In addition to log messages, you can also view reports of system activity and share these reports with a support technician or other person helping you troubleshoot a problem. How to share reports To browse the Console User Guide, click Table of Contents at the top of the page. How to download console logs macos. In the Console app on your Mac, in the Devices list on the left, select the device you want to view log messages for (such as your Mac, iPhone, iPad, Apple Watch, or Apple TV). If you don’t see the Devices list, click the Sidebar button in the Favorites bar. The log messages for the device appear in. View System Logs in the Console App. Now if you want to have a short glimpse on system logs in the console app then there are more logs are available under reports. However, you can see the application crash and freeze logs, So, click either system reports for system applications or you can click user reports for user applications.
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//thanks to http://stackoverflow.com/questions/7879843/opengl-hello-world-on-mac-without-xcode |
//build with: |
//c++ /System/Library/Frameworks/GLUT.framework/GLUT /System/Library/Frameworks/OpenGL.framework/OpenGL demo-osx-glut.cxx -o demo-osx-glut.app |
//to be tested: |
//CUDA: nvcc -o demo-osx-glut.app demo-osx-glut.cxx -Xlinker -framework,OpenGL,-framework,GLUT |
//http://stackoverflow.com/questions/2498749/how-can-i-use-glut-with-cuda-on-macosx |
// The OpenGL libraries, make sure to include the GLUT and OpenGL frameworks |
#include<GLUT/glut.h> |
#include<OpenGL/gl.h> |
#include<OpenGL/glu.h> |
#include<iostream> |
// This is just an example using basic glut functionality. |
// If you want specific Apple functionality, look up AGL |
voidinit() // Called before main loop to set up the program |
{ |
glClearColor(0.0, 0.0, 0.0, 0.0); |
glEnable(GL_DEPTH_TEST); |
glShadeModel(GL_SMOOTH); |
} |
// Called at the start of the program, after a glutPostRedisplay() and during idle |
// to display a frame |
voiddisplay() |
{ |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
glLoadIdentity(); |
glBegin(GL_TRIANGLES); |
glVertex3f(0.0, 0.0, -10.0); |
glVertex3f(1.0, 0.0, -10.0); |
glVertex3f(0.0, 1.0, -10.0); |
glEnd(); |
glutSwapBuffers(); |
} |
// Called every time a window is resized to resize the projection matrix |
voidreshape(int w, int h) |
{ |
glViewport(0, 0, w, h); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glFrustum(-0.1, 0.1, -float(h)/(10.0*float(w)), float(h)/(10.0*float(w)), 0.2, 9999999.0); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
} |
intmain(int argc, char **argv) |
{ |
glutInit(&argc, argv); // Initializes glut |
// Sets up a double buffer with RGBA components and a depth component |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA); |
// Sets the window size to 512*512 square pixels |
glutInitWindowSize(512, 512); |
// Sets the window position to the upper left |
glutInitWindowPosition(0, 0); |
// Creates a window using internal glut functionality |
glutCreateWindow('Hello!'); |
// passes reshape and display functions to the OpenGL machine for callback |
glutReshapeFunc(reshape); |
glutDisplayFunc(display); |
glutIdleFunc(display); |
init(); |
// Starts the program. |
glutMainLoop(); |
return0; |
} |
![Mac Mac](https://i2.wp.com/www.macsoftdownload.com/wp-content/uploads/2018/08/GitKraken.png?resize=738%2C427&ssl=1)
Download Github For Mac 10.7 Download
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- GitHub 208.0 for Mac is available as a free download on our software library. This free Mac application is an intellectual property of GitHub Inc. Our built-in antivirus scanned this Mac download and rated it as virus free. The unique identifier for this program's bundle is com.github.GitHub.
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